Triple Rail Hover Tank
From Dark Reign Wiki
Contents |
Introduction
The Triple Hover Tank is a Tier 2 Freedom Guard unit, classified as a Heavy Tank, requiring an Advanced Assembly Plant before they can be built.
Technical Data
Side: Freedom Guard
- Class: Tank
- Sub-Class: Heavy Tank
- Cost: 1300
- Build Time: 39
- Movement: Hover
- Armor: Tank Plating
- Hitpoints: 200 (Heavy)
- Speed: 12 (Medium)
- Mass: 10
- Hitsize: 15
- Sight: 9
- Weapon: TripleRail Gun
- Damage: 24
- Area of Effect: 20
- Offensive Category: E1 (TripleRail)
- Attack vs Human: 100% +/- 10%, CS 0%
- Attack vs Vehicle: 100% +/- 10%, CS 0%
- Attack vs Building: 40% +/- 10%, CS 0%
- Range: 1-8 (Long)
- Missile Speed: 20
- Can Attack:
- Ground
- Ground Unit
- Building
Requires:
Can be Built by:
- Assembly Plant (Requires at least one Advanced Assembly Plant)
- Advanced Assembly Plant
Equivalent Unit:
Unit Description
Dark Reign Manual
The Triple-Rail hover tank is a truly powerful weapon in the battlefield. It has a fair price but it's triple blasting cannon can destroy 2 plasma tanks without breaking a sweat! That is the catch guys!
Official Guide to Dark Reign
The Triple-Rail Tank is the most powerful assault tank in the whole Freedom Guards Technology. Aside from air attacks, almost no units (exept Tachyon Tank and planes) can match a group of Triple-Rail tanks!
The Triple-Rail Tank has got good offense and fair defense. It suits all kinds of situations except air battles. Different strategy can be performed along with Triple-Rail Tanks. But usually they are often used in assault battles.
Here's some tips that I'll give you: Often attack using Triple-Rail Tanks, Skirmish Tanks/ Flak Jacks and infantries. Always put infantries first to scout out if there is any turrets in front. If there is, it is the most sensible solution to avoid the turrets and find a route to attack straight to the base.
Unofficial Guide to Dark Reign
This is a heavy assault tank for Freedom Guard. The Triple-Rail Gun is a turreted weapon with a long range, enabling it to attack from a distance (which has an advantage to units who got short range). Tachyon Tanks, Sky Fortresses (or as called 'Donuts')and Neutron Accelerators can easily wipe out a group of Triple-Rail Tank which are close together. So you will need to make sure to open up a clear path for it to attack. By pressing X (scattering)the Triple-Rail Tanks will spread out. That tactic is very good against Sky Forts. and Martyrs. If you got Skirmish Tanks/ Flak Jacks (I prefer both)then they will provide some anti-air defense for the Triple-Rail Tanks instead of letting them to just sit there and get killed like sitting ducks.
File Definitions
Mlstring.cfg Definition
#define Triple_Rail_Hover_Tank "Triple-Rail Hover Tank"
Units.txt Definition
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- þ FREEDOM GUARD
- Triple Rail Hover Tank
DefineUnitType(FGTripleRailHoverTank)
{
SetDescription(Triple_Rail_Hover_Tank) SetMenuImage(uftrtmn0.spr) SetResponseSounds(gvtrtrl0.wav gvtrtrl1.wav gvtrtrl2.wav gvtrtrl3.wav) SetSelectSounds(gvtrtsl1.wav gvtrtsl2.wav gvtrtsl3.wav gvtrtal0.wav)
- SetEquivalentUnit(IMPTachyonTank)
SetSide(0)
SetCost(1300 39) ;Cost and building time
UseEffects(Hover)
SetMoveMode(Hover)
SetStrength(200) ;The hp of this unit.
SetPhysics(10 12) ;Mass and speed.
SetHitSize(15)
SetSeeingRange(9);How far can this unit see.
SetVulnerability(TankPlating 100)
;SetHealthExplosion(0 eodeblg3_explosion)
SetRequirements {
SetType(16)
SetPrereqs(10007)
SetMaker(10006 10007)
SetTechLevel(6)
}
SetRundownInfo {
SetAttack(0)
SetDefence(100)
SetSquishSound("gxscmdc0.wav")
}
SetShadowImage(uftrtst0.spr)
AddPart {
SetRotationRate(10)
SetRotationalArc(180)
SetScanDelay(500)
SetImage(uftrtst0.spr)
SetMoveAnimation(0)
SetHealthExplosion(0 eobpfsm3_explosion unattached)
}
AddPart {
SetRotationRate(10)
SetRotationalArc(180)
SetScanDelay(500)
SetImage(uftrtac0.spr)
SetMoveAnimation(0)
AddWeapon(TripleRailGun 1 0);The weapon is TripleRailGun.
}
}
Weapon.txt Definition
DefineWeapon(TripleRailGun) {
SetMovement(Linear) SetAnimation(eorgnpr2_animation) SetAttributes(1 8 0 20 2000) ;range,maxammo,firedelay,energypershot SetSpeed(20.0 0.0 1000.0 1) SetOffense(E1 24 20) ;type,attack strength, area effect SetHitExplosion(eorgnex0_explosion) CanShootGround() CanShootGroundUnit() SetFireSound(gxtrtwc0.wav 127) CanShootBuilding()
} __________________________________________________ By Zeratul (J.D.W.)
