Due to the nature of the .pak file structuring, and the way the .pak files are called from the packman configuration files, there might be some users left confused about full-compatibility between the patches.
Patch 1.6 automatically called all sprites and sounds from the packman file everytime Dark Reign was launched, this means that you could play everymap ever created without worrying about the map having up-to-date configuration files. However, when Element created 1.4b he removed this feature, stating that individual maps can call the packman files when needed. I agreed with him on this, because no released maps have actually needed 1.6 to function, just all my unfinished maps. So because I still held all the maps that needed a new patch, and none were released, I am able to the change the maps and call them in the way 1.4b and 1.7 require.
To make things easier for the Dark Reign community, I changed the .pak file structuring method used in 1.7 to the same one used in 1.4b. Maps created for Patch 1.4b and 1.7 will work fine with Patch 1.6, but maps created for Patch 1.6 will not work with 1.4b or 1.7, but seeing there are no maps that were released that required Patch 1.6, then there is nothing to worry about, no harm is done.
- Patch 1.4 is fully compatible with 1.4b, 1.6 and 1.7.
- Patch 1.6 is fully compatible with 1.4, 1.4b, and 1.7.
- Patch 1.4b is fully compatible with 1.4 and 1.7. Play-compatible with 1.6.
- Patch 1.7 is fully compatible with 1.4 and 1.4b. Play-compatible with 1.6.