Satz wrote:I have always been of the train of thought that if there was ever a Dark Reign III that a Dark Reign 1 remake should be included as well.
As I said before, before we create a Dark Reign III we should focus on a Dark Reign 1 remake, simply because Dark Reign III would take place after Dark Reign 1, and we would need all the original units regardless However, I would still like to theory craft a Dark Reign III, if anyone is up for the discussion.
Satz wrote:From a design point of view, Dark Reign 1 has many areas that could be improved upon, from a lack of Hotkeys to AI programming.
However, where do we draw the line and say enough is enough, this is not going to be Dark Reign 1 any more.
This is seen from the purists of Starcraft vs Starcraft II. [...] Changes like these are in my opinion much needed, however purists tend to disagree.
Satz wrote:So if we remade Dark Reign 1, what would we do? [...] In the end it comes down to what engine we chose to use.
Satz wrote:Do we program our own engine,
Do we use a third party open sourced engine or an engine with an SDK? (like Spring or Source)?
Or do we use a closed sourced engine like Starcraft II, and port the game?
Satz wrote:Regardless of what system we used, we need 3D Models of all the units and buildings. This is the most time consuming part.
Satz wrote:I am partial to using the Starcraft II Engine.
So we need to choose an engine to use if we were to remake Dark Reign or create a Dark Reign III.
Chosker wrote:are you saying DR3 would be DR1 with new missions? no new units/factions?
partly the reason I wouldn't go for DR3 is because it'd be really hard to come up with a story followup and design (units/buildings/sides) that would please the DR purists (including ourselves), fitting the lore and feeling like a 'natural' sequel. if you only make a new followup story and missions it'd feel more like an expansion.
as you can see I'm up for the discussion
Chosker wrote:from my point of view, redoing a pretty 3D version of Dark Reign wouldn't be enough. RTS's have advanced quite some since DR1 and leaving all of the input/interaction and game mechanics intact would mean neglecting 15 years of game design improvements. I believe even the purists would recognize the gameplay would feel a little lacking and outdated.
where do we draw the line? I say on a case by case basis, we design and decide for every feature. my own criteria would be that the feature should 'stay true to the core of DR1, but improves and modernizes the gameplay' (of course "staying true to the core of DR1' is the tricky part because the pieces that make up the core are probably different in my opinion than others')
some of my cases:
on top of that I'd consider a few features from Dark Reign 2 (not-so-clunky HUD, having the unit-creation buildings on the HUD for easy access, day & night system that affects line of sight)
- Right-click based gameplay should be in it
- Setting the rally point of a building should be done with a single click (DR1's way was horrible)
- Waypoints should be easier to create/use (ctrl+click to add a waypoint or something similar). with this I believe the whole 'Paths' menu becomes useless (or does anyone ever save/reuse paths?)
- Unit orders should be improved: merge Scout/Harass/Search&Destroy with PursuitRange/DmgTolerance/Independence
- DR1's elevation and LOS complexities should make a proper transition to 3D
- Game Speed should be more universal (presets like 1x/1.5x/2x/etc before starting the game), maybe keep it fixed for the rest of the game?
Chosker wrote:I disagree a little. you can decide upon these changes regardless of the engine and the engine would only limit us in the reach and looks of the implementation. but I think the decision is still ours to make.
Chosker wrote:I like the idea of a partly open sourced engine myself. takes longer but allows more flexbility and like you say, more up to us to stay true to DR1.
for me making an RTS prototype/base with UnrealEngine4 is something I want to do for learning purposes anyway, but like I said in my other thread it's a very low priority project.
Just please don't even look at Spring, I know what I'm speaking of
I could do the 3D models myself (5-year old proof, I can do better now), but I lack the time.
Chosker wrote:again I'd say we have 2 project prospects.
for the reasons you mentioned, using SC2 sounds quite good for yours. I'm up to being involved in both in terms of discussion and design but I don't really have the time to commit to the actual development. if I ever make some art for my own you could have it. and you can also have my old models if you want them (maybe for testing)
and I'll work on my own version very slowly and quietly
Abakiz wrote:If you got the money I can remake it. Game developer here; also grew up with Dark Resign, CnC, Seven Kingdoms, etc.
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